﻿using GraphProcessor;
using IQIGame.Onigao.Logic;

namespace IQIGame.Onigao.GamePlay.Editors
{
    [System.Serializable, NodeMenuItem(LevelEditorConst.Level + "/" + LevelEditorConst.Trigger + "/" + LevelEditorConst.None, typeof(LevelServiceGraph))]
    public class LevelServiceTriggerNode_None : LevelServiceTriggerNode
    {
        protected override ServiceTriggerType triggerType => ServiceTriggerType.None;

        protected override string triggerName => LevelEditorConst.None;
    }
}